Friday, September 23, 2011

Imagining your game

  • WHO are you designing your game for? (Include the player's age, abilities, and prior knowledge of your topic.)  I am designing the game for my class mates and other 8th grade students, ages 12, 13, 14
  • WHAT will your game teach the player about your topic? (Be specific!) My game will teach about world history. 
  • WHERE does your game happen?  Ocean on the titanic
    • Describe the world you will design for your game. I really havent thought much about the place of  the game but I was thinking maybe the titanic be a setting.

    • How will this setting add to the learning experience? I think this setting can add the learning exsperience because this in my opinon is such an interesting historal story that was real.
  • HOW does your game world teach the player about your topic? Becuase in the ocean was where the titanic sank at.
    • What happens in the world that helps the player learn? My partners and I really havn't thought to much about our game but we have thought about making the titanic and making to where you can move it around the ocean.
    • How does the player use what they learned to make something happen in the game? They will have to move the titanic and make sure they don't hit the iceburg while traveling to there destination.
  • WHY is a game a better way of understanding your topic than a quiz? It makes the topic more fun instead of learning it just by studying.

No comments:

Post a Comment